Created from Youtube video: https://www.youtube.com/watch?v=dJoe9BQ6z6cvideoConcepts covered:Interactive fiction, non-linear branching paths, choice-based interaction, parser-based interaction, puzzle-solving
Interactive fiction is defined as a type of story where the reader can interact, with non-linear branching paths and mainly text-based content. Two main interaction mechanics are choice-based and parser-based, offering experiences like puzzle-solving, gaming, literary encounters, and interactive dialogues.
Introduction to Interactive Fiction
Concepts covered:Interactive Fiction, Storytelling, Non-linear, Branching Paths, Media Elements
Interactive fiction is defined as a type of story where the reader can interact, with the text changing based on the reader's decisions. It often features non-linear storytelling with branching paths and can include various media elements.
Question 1
What is the basic form of interactive fiction?
Question 2
What primarily drives the story in interactive fiction?
Question 3
How does interactive fiction typically progress?
Question 4
What can reader decisions in interactive fiction lead to?
Exploring Interactive Fiction Mechanics
Concepts covered:Interactive Fiction Mechanics, Choice-Based Fiction, Hypertext Fiction, Interactive Film, Story Interaction
This chapter delves into two perspectives of interactive fiction mechanics: interaction mechanic and overall experience. It discusses choice-based interactive fiction, where readers influence story events through clickable options, and explores hypertext interactive fiction, offering new ways to interact with text.
Question 5
How does hypertext interactive fiction differ from choice-based fiction?
Question 6
What is another name for interactive audiobooks?
Question 7
What is the primary function of choices in interactive fiction?
Question 8
Why is quick reaction important in hypertext fiction?
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